It has been 20 years after the legendary game hit the market in North America, offering everyday gamers the opportunity to feel like rock legends. Not in reality, though you'd be hard-pressed telling that someone who has nailed the epic four-minute instrumental break before a packed crowd of friends.
Developed by the developers, the game gave players a guitar-shaped controller to follow coloured notes moving along the screen synchronized to the music. Each riff mimicked particular chords, creating the feel of a genuine live show.
Harmonix previously experimented in the music genre prior to teaming up with RedOctane, which was acquired by Activision during the mid-2000s. Together, they laid the groundwork for an unlikely billion-dollar franchise that had a remarkable impact on numerous musicians featured, showcasing classic groups to a new generation of gaming enthusiasts.
A former executive, ex-chief operating officer from the developer, recalls the initial budgetary hurdles of licensing the songs – despite the fact initial releases mostly used cover versions.
“We reproduced every song since the cost prohibitive,” he explains. “Despite having the publishing rights by themselves, it proved extremely difficult. We failed to secure acts such as the Who – the publisher had virtually no money, and our team was pretty convinced the project would flop. But once the game took off, and record sales and radio play increased, everyone wanted to participate.”
He adds: “Among the amazing things was the number of mothers and fathers reached out and thanked us for introducing their children to the music they loved. It became a multigenerational thing.”
Timeless Music Gains Younger Fans
Irish group the Answer included Never Too Late on the 2008 game the popular installment. Lead musician Paul Mahon remembers how the series revived older hits to the forefront: “The game offered a larger, new demographic. Generally such music was considered music that was past it, however when it was included in the title and teenagers were finding it, abruptly it was cool. That legitimised the genre, and got rid of the outdated label. It gave our catalog a new life.”
At that time, the Answer’s debut album remained not available in the US, meaning Guitar Hero served as a primary platform for exposure for the group as they went on US tour opening for the rock giants. “Their crew had on Never Too Late during travel, and several recognized us from Guitar Hero,” he notes.
Major Band Spin-offs Enduring Impact
Music's biggest acts quickly took advantage of the game's success, including bands like Aerosmith, Metallica and Van Halen featuring in dedicated game editions that focused on their music collections and related lore, imagery and rock’n’roll mythology. In the case of, the Aerosmith edition, it was said earned the group greater revenue compared to their studio albums. It moved well over half a million units in its first week, and sales of Aerosmith’s music rose significantly during an era as the industry faced decline.
Guitar Hero still motivates quick-handed dedication within the community. Recently, an online personality completed a remarkable feat of DragonForce’s Through the Fire and Flames – a notoriously difficult power-metal song popularized through the game – using a fan-made version, a no-cost alternative with similar mechanics but an array of personalization features. The song is challenging enough on expert mode, let alone played at increased tempo and without missing a single one of the thousands of cues. They stated it took nine months of practice.
“The game is a fun, imaginary experience. If you play other games, it doesn't imply you ought to use actual weapons and go to war,” notes musician Herman Li.
DragonForce had already completed a profitable run before Through the Fire and Flames appeared in the third game, but Li says it turned them into a household name. “I remember our distributors calling to tell me that we were selling albums rapidly,” he shares. “It exploded on the subsequent tour, and we performed just before the headliners on the Mayhem festival.”
Indeed, the band's visibility from Guitar Hero was so immense that it has risked overshadow everything else the band has done. Recently, the track was used in a trailer for a major film. “Previously I thought differently, but now I accept it,” he admits. “If you only listen to a single track, that's fine – everyone’s got a unique musical journey and I'm pleased we played a role of people’s lives”.
Enduring Impact from the Plastic Guitar
The best promotion, whether it’s for cars, apparel or video games, extends beyond than selling something – it evokes a longing. Did Guitar Hero tap into that? “Precisely what we were trying to create,” Dornbrook says. “The excitement of being a rock star on the stage. Since the beginning, the creators felt that humans have a natural human desire to create songs, and they wanted to use technology to allow people to participate”.
Most installments were released over a mere five-year period between 2005 and 2010, including spin-offs such as the DJ version, including a spinning deck, and the band-focused game. Subsequently, the publisher’s interest on peripherals died down, except for a short-lived revival in 2015.
Games such as Clone Hero and Fortnite Festival have kept the scene alive, and there’s set to be a new product from the original publisher in development. Recently formed developers has entered work on its debut rhythm-based title. Original co-founders are both involved in advisory roles. Is the world prepared to welcome another game following Guitar Hero?
“We thought those games might become similar to sports games allowing annual releases,” he remarks. “With abundant new music that it could be perennially popular, thus I remain optimistic. There’s no reason why it can’t continue for future fans.”